Thank you Scotland, would be sad if one of favorite places on earth was no longer part of my home. Back to the highlands I can go!
— Robert Kazinsky (@RobertKazinsky) 19. September 2014
“Unfortunately when you’re dealing with a genre like that, inevitably there has to be a certain amount of green screen, because when you’re in a world that’s as fantastical as Azeroth, it’s impossible to build those structures,” he says. “The sets they built for the actual interiors were some of the most amazing grandiose things I’ve ever seen in my entire life.”
Kazinsky continues, “They really spared no expense on quality, on building things to be representative of the game and of the highest realism. But obviously there are creatures that are not possible to do in FX makeup, and there are landscapes that had to be recreated. I’ll tell you right now, as a former professional player of the game, it exceeds every expectation.”
If there is someone to be a judge of the world-building in “Warcraft,” it’s Kazinsky. He proudly proclaims that he was a top 10 sponsor player in the world. “It’s not how much money I spent, it’s how much money I lost playing that game 18 hours a day for several years,” he says of his level of fandom. “I started playing eight years ago. Let me put it this way: I was on the set of ‘Pacific Rim’ and I’d whip out the game and start playing whilst I had a couple hours off. The producer was like, ‘Put it away.'”
Beyond just being in the movie version of “Warcraft,” Kazinsky also is being placed in “World of Warcraft.” “They are putting me in the game,” he says. “I got to choose what race, what class, that kind of thing. They asked me to come up with a name, and I couldn’t even do that, so they decided that. Usually what they do when they put real life people into the game is they swap the letters, so I’d be ‘Kob Razinsky.’ But that doesn’t sound fancy enough.”
Though Kazinsky clearly has firm beliefs about “World of Warcraft,” he isn’t willing to share them for fear of showing a bias. “I would love to say whether I was Horde or Alliance, but then I would be alienating half the player base,” he says with a laugh.
For his default character build, he explains, “I started as a Warrior, and then I became a Death Knight since [version] 3.1. I’ve got every class. I’ve done everything there is to do in that game. I mean, I was truly, truly, truly in love with it.”
with Bailey Noble – also from true blood
Die-hard fans have been waiting for the Warcraft movie for nearly a decade, so the logo reveal is sure to have elves and orcs alike swooning worldwide.
Legendary Pictures, the production company behind the upcoming Warcraft movie, has finally revealed the film’s logo at ComicCon in San Diego.
The movie will be simply called Warcraft, and sports a Starcraft-esque logo – a surprising breakaway from the gilded tag of the Warcraft games.
The movie was first announced in 2006 and, despite slow progress initially, is now in post-productionand scheduled for a March 2016 release.
The fantasy epic is set to take place during Warcraft 1, when the orcs first invaded Azeroth, and will give equal screen time to both Alliance and Horde factions.
Duncan Jones, director of Source Code and known WoW-player, is directing and writing the story with Chris Metzen, game designer at Blizzard, alongside screenplay writer Charles Leavitt, the mind behind Blood Diamond.
Cast members so far include Ben Foster, Clancy Brown, Daniel Wu, Paula Patton, Tony Kebbell, Dominic Cooper, Travis Flimmel, and Robert Kazinsky – a self-confessed Warcraft-geek with 5 max-level characters.
The film will be live action, and will use motion-capture to animate fantasy creatures like Orcs, with the Life of Pi’s SFX don supervising.
Excitingly, the Orc language is set to be developed by the same linguist who worked on the Lord of the Rings trilogy and Avatar
due some own health problems i hadnt the time for updates.. but now i’m back ;)
check out Rob’s news on twitter :-)
Leaving beautiful Vancouver tomorrow and the thing i’m most excited about coming home to? Gonna mass effect it 1-3. again.
— Robert Kazinsky (@RobertKazinsky) 8. April 2014